![]() ![]() ![]() ![]() Worse yet, many of these rewards, like Crests, are used to boost the quality of guaranteed drops, drops that are then used to power up your weapons. Not only is there an optional battle pass to take advantage of player FOMO, but there's also a secondary subscription that rewards more items, leaving plenty of opportunities to pay to gain rewards at a faster pace than playing for free. Of course, Diablo Immortal is free-to-play, with NetEase attached to the title, so it was always a given the game's monetization would be awful, and sure enough, it is. Oh, and if you think that's bad, the PC versions clocks in at 24GB. Luckily the game downloads as you play, so you don't have to wait to jump in, but you'll still the need the room, so make sure you've cleared at least 2.4GB of disk space, and if you'd like to fit everything, then you'll need more than 10GB. The primary download is broken up into five initial segments for Westmarch, and it will take some time to fully install everything. Even if the rhetoric is a bit extreme, Adham believes it comes from passion: "they love what they love and want what they want." While the announcement of multiple games being in development was intended to stay the rising flames and give fans a taste of what they want, many are likely still wondering about Diablo IV, which may cast a shadow over Immortal until something more solid is announced.ĭiablo Immortal is planned to release exclusively on Android and iOS devices.One thing to keep in mind is that Diablo Immortal is an incredibly large game. "It's all about game quality," Adham stated.ĭespite this unexpected backlash, Adham hopes that Blizzard can correct the course with its fans. ![]() Since Blizzcon, Blizzard revealed that multiple Diablo games are in development, with one presumably being Diablo IV, but Blizzard doesn't want to officially announce anything until its ready. In a recent interview, Blizzard co-founder Allen Adham admitted it was expecting some backlash but not to this severity, with Adham acknowledging that "we know our audience here is passionately PC- and console-focused." He also went on to say "we knew our audience here desperately wants to see and hear about one thing in particular." ![]()
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